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Tag Archives: WotC

Stories of the Fifth Age, Ep: Final! “Paladins”

Bright armor gleaming like the sun, and swinging holy swords to smite down the foes of all that is good and just, the Paladin is one of the greatest tropes in fantasy literature, and D&D lore. It is also one of the most maligned and oft abused classes, with more than a few parties dreading […]

Stories of the Fifth Age, Ep. 90: “Wizards and Sorcerers”

Whether hunched over stacks of arcane tomes, or feeling the stirrings of unknown power from within their blood, the wizard and sorcerer are two of the most well known classes within D&D. Sharing many of the same spells in their repertoire, but handling them in very different ways, how they stand apart is often a […]

Stories of the Fifth Age, Ep. 89: “Rangers”

Living amongst the wilderness, and traversing the myriad deadly terrains that make up the fantasy realms of D&D, few are as comfortable as the Ranger. Whether alone or in a group, these stalkers of the wilds are known to possess skills that allow them to survive and thrive in places that most others would perish […]

Stories of the Fifth Age, Ep. 88: “Rogues”

Stalkers in the shadows claiming powerful talents among a myriad possible avenues of growth, the Rogue is a shifty, often maligned, lifestyle. However, as Adam and Jared discuss in this episode, being a rogue is more than SNEAK ATTACK and stealth, and they pull back the cloak of shadows that this class tends to so […]

Gaming in the Wild: Expansions and Editions, Fun at a Profit

The world we have created for ourselves is rife with complexity and confusion. After millennia of civilised society we have a plethora of systems and states, hierarchies and red tape, and almost everywhere you go in the world, there is a monetary value placed on almost everything, even things that are labelled as “free…”

Stories of the Fifth Age, Ep. 87: “Urban Bounty Hunter/Mercenary Veteran”

Whether braving battlefields and clashing swords or skulking through the underbelly of the sprawling streets of a city in pursuit of the most dangerous game, there’s one primary factor that links the Bounty Hunter and the Mercenary: Coin. In this week’s episode, Leslie and Jared analyze these backgrounds and how using them effectively can add more […]

Stories of the Fifth Age, Ep. 86: “Clerics”

Tied to divine powers, clerics are conduits of the Heavens, tasked with the mandate to enact the will of their deities upon the Mortal realms. This role comes with great and often misunderstood implications, even by followers of those very same deities, who may not grasp what it means to actually directly be the tool […]

Gaming in the Wild: The End of the Apocalypse

Over the last year or more, my table at the Bracebridge Tabletop Gaming Community has been plodding their way through the Dungeons and Dragons adventure module “Princes of the Apocalypse.” After a meeting with the group, here is what we have decided…

Traps, Triggers, and Puzzles 1

Dungeons should be filled with danger and contains the remnants of those who built it. Dungeons are built for many different reasons: to house ancient treasures, imprison powerful creatures, hide secrets, etc. In order to protect these treasures and creatures the builders create traps and puzzles to keep out unwanted visitors.

Meet the Party: D&D5e Back to Basics

For the old hands it’s sometimes difficult to remember what it was like when we first got started. You had whatever starter weapons you’d managed to hang on to or find in your previous life, a couple of gold pieces, a few spells at your fingertips if you were magically inclined, and the clothes on your […]