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Category Archives: Adventure Skeletons

Advice on constructing a variety of typical set pieces for your RPG both big and small.

Adventure Log: Living on Borrowed Time Part 5

A small Imperial hovercraft lay on its side on the plains of Toprawa, smoke pouring from one engine up into the clear blue sky. Two stormtroopers stood guard outside of it, although to a trained eye the armor seemed less fitted than it should, the troopers’ stance not as rigid as usual. Scanning the horizon, […]

Adventure Skeleton: A Bride in Distress – Part II

The Bride is going to wed soon. But things are much more complicated, as you have seen in Part I.  The PCs have to solve a tricky situation, as you will see in Part II!

Adventure Skeleton: A Bride in Distress – Part I

The Bride is going to wed soon. But things are much more complicated, and all of a sudden the PCs have to solve a tricky situation.

Sack of Adventure Bones: Crunchy Combat-Storytellying!

Often Gamers reduce their actions to “I attack this target”, and then they roll dice. In opposition to this some games invite you to be more cinematic or creative when it comes to combat , as in “Feng Shui” or FFG’S “Star Wars” games, in order to make combat in your game much more entertaining. […]

Adventure Skeleton: Double – Trouble Part II

In Part I of this Adventure Skeleton we have learned about the Reputation a PC has earned himself and what would be a necessary limitation on information-flow to make the Hocused believe that the Impostor was the PC. So Double – Trouble Part II is about someone who impersonates one of the PCs on purpose, […]

Adventure Skeleton: Double Trouble Part I

Sometimes an adventure starts with a PC being mistaken for someone else. Such a hook drives the PCs into confusion, and they try to settle things. This Adventure Skeleton is NOT about such an adventure. Instead Double Trouble is about someone who impersonates one of the PCs on purpose, and trouble is inevitable.

Adventure Bone: An Unexpected Packet

The door-bell rings. And when the PC or PCs open the door, the delivery man hands over an unexpected packet sent by … “Mom?!?” Adventure Bones are articles about moments in your adventures you may introduce in order to create hooks, to enrich the gaming situation, or simply to draw the attention of your gamers. […]

Adventure Skeleton – “Pay-Day” Part II

Last time we discussed the core of a Pay Day-adventure, which is about an Obligee who wants the Debtor to repay or return the debt — whatever this might be. We have learned that the adventure revolves around a situation where,  for whatever reason, the Debtor cannot or is not willing to repay the Obligee. […]

Adventure Skeleton – “Pay-Day” Part I

The PCs get involved in interesting businesses. Someone is asked to repay debts he or she has piled up before and has not done so, yet. What’s the role of the PCs in this simple scheme?

Adventure Bone: “I am back!”

They thought he was dead, but, suprise, their party’s Arch-Nemesis has returned yet again.