Delve 36: “Buy The Rights”

Sometimes on Delve we break away from out typical to bring you something fantastic.

This week we talk to Tommy about his party game “Buy The Rights” which is in the middle of a Kickstarter campaign. Have a listen and see why you need this game for your next get together with friends!

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The Toolkit: What Do We Pay You For?

  • Last week I wrote about strongholds, in the first part of what I hope will be an ongoing series, tackling the adventurers’ relationship with the world around them as they grow in power. As a campaign progresses and the party of player characters have more resources to command, how they use those resources is a valuable opportunity to tie the characters to your world, and to develop the world itself. As I said last week, one of the main criticisms of 5e is that by removing the ability to purchase or easily construct magic items, one of the most obvious options for spending loot is gone.

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Angry Rants: Dilemmas in GMing


It’s been a busy week for me as, basically, the de facto god-emperor of online GMing advice. Over the last few weeks, I’ve done several articles on combat, two of which were controversial, and one of which was just plain awesomesauce. I mean, they were all awesomesauce. But not everyone appreciated the awesomesauce that was me telling GMs that, basically, the difficulty and pacing issues they tried to blame on D&D were their own stupid fault. But, when I sat down and said “look, dumbos, here’s how to pace a combat, okay, now shut up,” people were a bit happier.

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Tales From the Hydian Way: Episode 64 – The Coercive Tale

We talk about coercion and the use of the skill at the table.

Joshua is away and one of my players was looking at the blackmail talent, so David and I had a discussion on how to use it, how it’s been used in movies and ways to improve its effectiveness.

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Tales of a Married Gamer – Community Relations

Lately, I have been traveling a lot, and I am actually writing this about 12 hours before I head off to brave the masses of people who will be trying to head home for the Thanksgiving holiday here in the U.S. As everyone goes running off, it often leaves me with a free week of no gaming to think more about my gaming groups and what I am really striving for in my games. On one hand, the simple answer to all of these thoughts would be to say that what I really want is a fun social experience. However, there is another part of me which really wants the games I play to have other meanings and depth. I guess you could say that I want my gaming groups to have more of an impact and better relationship with my local community.

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GM Word of the Week — Salt

It is the tastiest thing, ever. It makes everything you put it on taste better. It drives biological processes, economies, and cultures.

And it is the only rock you eat. Salt.

But what a sordid history it has had. Heck, there are those who will tell you that salt is, right now, trying to kill you.

Better fight back with a little knowledge.

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Meet the Party: Blood: Path of the Shinobi

A guerrilla fighter who avoids an open fight, striking from the shadows and going where he wills. A predator in the corporate boardroom who is no less dangerous when she’s faced with open combat. A scavenger and traveler with an honest face, a sly tongue, and a generous drink. A digital thief who prefers to talk with ghosts outside of the machine, with assistants of paper instead of drones. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. It’s time to join the Shadow Folk in the dark places of Riku, below the corporate towers and among the spirits, as we Meet the Party for Blood: Path of the Shinobi from Lettuce Inn Games!

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Stories of the Fifth Age, Ep. 36: “Tension and Escalation!”

In any story, the narrative is driven by conflict and the ways that characters interact with or solve that conflict. But in a game like D&D, we have direct control over so many of the aspects of the world around us that other mediums restrict or are limited by. The GM can manipulate any aspect of the story or players on the stage at any time, and as such, learning and mastering the ways to develop and escalate tension can keep players engaged, and drive greater intensity in your stories, while making them richer all the while.

Join Adam and Jared as they speak with Aram from Godsfall as they discuss using tension in games and how to do so effectively.

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potelbat Ep. 113 “Oh. My. Gods.”

Deities and powerful supernatural beings can present problems in an otherwise well ordered campaign. Especially if they run around doing ‘god things’.

Let’s talk about how we can do it better, and what sorts of precautions we can take to prevent those pesky all-powerful beings from running rough shod all over the PCs and their game.

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