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A Great Big Fish

Hello folks.

First, let me thank you, one and all, for your collective efforts over the last three years. Each of you has helped to make MAS not only a resource for new and aspiring GMs and players, but also a platform for people who are passionate enough about gaming to want to write and talk about it with others.


The Mad Adventurers Disassemble

Reprinted with almost no permission at all from Cannibal
Halfling Gaming.

Seamus explains where to find every one:


One Adventure Ends, Another Begins

Well, this is it. After roughly two years and 75 articles (such a satisfying number) my time at the Mad Adventurers Society is coming to an end, as the Society itself closes its doors. I’ve puzzled over what I’d like my final words on the matter to be, and in the end they might ramble a bit, but here they are.


Stories of the Fifth Age, Ep: Final! “Paladins”

Bright armor gleaming like the sun, and swinging holy swords to smite down the foes of all that is good and just, the Paladin is one of the greatest tropes in fantasy literature, and D&D lore. It is also one of the most maligned and oft abused classes, with more than a few parties dreading to see anyone at the table playing the “Lawful Stupid” of systems old.

In this final episode of Stories of the Fifth Age, our hosts discuss the class and how 5th edition helps break some of these old molds, and brings some new life into the class, as well as ways to make playing the class more fun, for everyone at the table.


Stories of the Fifth Age, Ep. 90: “Wizards and Sorcerers”

Whether hunched over stacks of arcane tomes, or feeling the stirrings of unknown power from within their blood, the wizard and sorcerer are two of the most well known classes within D&D. Sharing many of the same spells in their repertoire, but handling them in very different ways, how they stand apart is often a source of much debate.

In this episode, our hosts are joined by previous guest (and known Wizard lover) Nicole to discuss these two classes and how to take hold of the arcane stories they can tell.


Every End is a New Beginning

All things come to an end. Monsters meet their end to adventurers, adventurers meet their end to monsters or other adventurers, items are destroyed, and societies will disband.


Stories of the Fifth Age, Ep. 89: “Rangers”

Living amongst the wilderness, and traversing the myriad deadly terrains that make up the fantasy realms of D&D, few are as comfortable as the Ranger. Whether alone or in a group, these stalkers of the wilds are known to possess skills that allow them to survive and thrive in places that most others would perish if left to their own devices.

In this episode, our hosts discuss how the ranger can be more than just the smelly lover of animals and hunting, the solitary misanthropes of far too many stereotypes.


Gaming in the Wild: Hallowed Halls

The word has come down, the final bells are tolling. We stand at the precipice of change, as the windows begin to be sealed and boarded, the furniture draped in dust cloths and the finer relics of our endeavours distributed among their owners. New homes will come for most, but for all? We shall see…


Stories of the Fifth Age, Ep. 88: “Rogues”

Stalkers in the shadows claiming powerful talents among a myriad possible avenues of growth, the Rogue is a shifty, often maligned, lifestyle.

However, as Adam and Jared discuss in this episode, being a rogue is more than SNEAK ATTACK and stealth, and they pull back the cloak of shadows that this class tends to so easily slip into for a better understanding of ways to explore.


Gaming in the Wild: Expansions and Editions, Fun at a Profit

The world we have created for ourselves is rife with complexity and confusion. After millennia of civilised society we have a plethora of systems and states, hierarchies and red tape, and almost everywhere you go in the world, there is a monetary value placed on almost everything, even things that are labelled as “free…”