We welcome Tim Berriault to show this week to talk to us about writing modules, and writing for Sky Relics. How do you jump into centuries worth of background for a game and expand upon it? Well Tim helps us figure that out!
Oh sure, you know all about glue. You smear it on, it sticks things together, big deal. But why, then, is there glue in D&D? And what is so special about it that it has teased the minds of players and GMs alike?
Does it even belong in the pseudo-medieval world of Dungeons and Dragons? Stick around and find out just what is going on as we dig into Sovereign Glue and it’s relationship to adventurers the world over.
Fewer aspects of D&D can create mystique or wonder quite like the idea of the multiverse, the spanning expanse of the planes. From the elemental planes and their encircling chaos, to the Outer planes and the Astral sea, with the Hells and Heavens. All this with the material worlds at the center, mirrored by the Shadowfell and Feywild. These realms contain myriad possibilities, but can be rather overwhelming at first.
In this episode, our hosts take a look at ways to bring the planes into your games and make them approachable, but still unique.
I’ve made mention here and there about that magical group of individuals that I spent so many of my formative years gaming with. Well this week, I’m going to mention them again…
Many robots were combined in the making of this episode. Breeze and Sarah continue talking with us about A.E.G.I.S. and the differences between classes of the robots. How many robots is too many robots? Well that’s a trick question as you’ll soon find out.
From petty thieves to the heads of organized gangs, criminals come in many different forms and intentions. Just as much a product of their environment as their training and skills, this background presents some of the widest range of possible circumstances, and yet might be the most easily stereotyped by those looking it over.
In this episode, Adam and Jared finally put the last background from the PHB in cuffs and offer some strong advice and insight into ways to handle it effectively.
For the next three weeks, I will not be running games at our community gaming group. All of my bases are covered that way, so I am not worried. However, what shall I write about? How do I make my experiences over the next few articles relevant to the mission statement of this illustrious organisation of Mad Adventurers? Guess we’ll find out…
We support some combinations of ideas here on Delve, like the ideas of this week’s guests Breeze and Sarah – two of the creators of A.E.G.I.S. – Combining Robot Strategy Game.
If that name doesn’t say it all, we’re talking about robots that make bigger robots! If you enjoyed our show about Outchasers, then this episode should be right up your alley.
An acolyte of a deity of knowledge who has made a pact with their god, roaming the world in such of lore to add to the divine archives. A solitary believer in the power and nature of magic, growing closer to his deity with every spell he learns and masters, receiving even more spells in return. Every Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’ve Unearthed some more Arcana to find a pair of spellcasters who put their faith in magic itself, for Dungeons and Dragons 5th Edition!
One of the most common things I hear when the topic of wargaming comes up among other gamers is that “Oh, I’d definitely love to play that, but it’s so expensive!” It’s true that the vast majority of wargames are quite expensive to commit to in terms of both time and money. Playing Warhammer 40k can easily run you several hundred dollars and dozens of hours of painting before you’re really ready to play. But in the past year I’ve discovered a wargame that you can get on the table for less than $100, even if you want more than one army.