Tales From the Hydian Way: Episode 89 – The Challenge Tale

Two listeners asked us about skill challenges in Fantasy Flight’s Star Wars system and we decided to give our thoughts on it.

From outlining what they are for those unaware, to ways the advantage and threat skew how you can use them.

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GM Word of the Week — Yggdrasil

Let’s travel through some Norse mythology on our way to some D&D mythology.

We start with a Barbarian looking for Valhalla, stop by Odin to find out about lost eyes, and wind up talking about magic honey from the sky.

Sounds good, right?

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Meet the Party: Force and Destiny: Knights of Weik

A Paladin of the Adamite Tower, wielding a sword made of sunfire and a pure heart. A Cendiary Priest, a mendicant craftsman traveling the world, fixing whatever he can along the way. A Skyholme Astromancer, a practitioner of great magic with dark forces hunting after her knowledge. A Captain of the seas of Weik, who is never satisfied with where his sails take him. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. We’re giving Force and Destiny another look, but this time with a very different twist. There are no Jedi and Sith here, nor are there starships and speeders. Instead we’re going to meet heroes who see magic instead of the Force as we meet the Knights of Weik!

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Stories of the Fifth Age, Ep. 60: “Balancing Rules and Custom Additions”

When building a world, drafting characters, or considering the options of what to make a setting unique, sometimes we as GMs and players want to push beyond the boundaries of what the system offers in the core books. When crafting new material, either inspired by the existing lore or from fresh ideas, it can be difficult to determine the right spot to draw the line to carefully balance the rules and custom content.

In this week’s episode inspired by listener Epochwolf’s question, Adam and Jared tackle the idea of how best to approach this matter of balance between story and rules, awesome and effective.

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Gaming in the Wild: Testing…Testing…

After the last couple of pieces showcasing how gamers can celebrate our hobby and create or participate in events that allow us to use our hobby to give back, I had a pleasant surprise. It had nothing to do with Star Wars or comic books or tabletop day, and yet it had everything to do with all of those things…

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Delve 60: “Kraken Up”

We welcome back Cooper this week with us to discuss some of the finer points of gaming and design.

Not strictly about one game, we all talk about games from D&D to Warhammer, to plot traps, the illusion of free will… ahh, speaking of the illusion of free will, you should listen!

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Meet the Party: Ace Adventure and the Flying Royal Flush!

A time traveler with no sense of hearing, and no sense of fear! A genius engineer who finally has a chance to try out the fun (read: dangerous) designs! A smalltime boxer from the Big Apple turned heavy hitter and watchful protector! A ‘retired’ spy who refuses to stay out of the game, or the beds of the enemy! A former enemy, raised from youth to be a killer, who has struck out on their own! A scrappy freelance photographer, determined to come along for the ride no matter what! Together they are ACE ADVENTURE AND THE FLYING ROYAL FLUSH! Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’re going to showcase an entire party of characters for the Fate Accelerated Edition game, with help from a very special guest. So hop in your fighter plane and get ready for giant monsters, mad scientists, and diabolical villains as we see what the Flying Royal Flush can do!

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