First Impressions: Mouse Guard RPG (Pt. 2)

Welcome back to my loquacious review of the Mouse Guard Roleplaying GameIn Part 1, I talked a bit about my brief history with the game and why I think you need to be playing it right now.  Well, preferably after you’re done reading this article.  While I focused more on some of the “fluffy” aspects of the game, I promised more crunch in this go-round.  So, let’s see… where did we leave off?  Ah yes!

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The Mad Cleric: The Ethical Dilemma of the FLGS

One of the more frustrating parts of the gaming hobby is supply, demand, and the parties involved.  At times, it can even feel  like a matter of personal ethics.  “Ethics,” you say, “what do ethics have to do with it?”  Well, let me give you a real-to-life example.  I would love to have a copy of the newly released Edge of the Empire supplement, Fly Casual.  So here are my current options for obtaining it:

  1. Wait for it to arrive at my FLGS [friendly, local game store] and then pay full MSRP,
  2. Order it now from Amazon.com at a significant discount, or
  3. Order it from another FLGS online at a cost somewhere between Amazon and my FLGS.

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Gaming in the Wild: The Gamer Abroad

So it would appear that I am back! Back from the tropical caribbean paradise known as Barbados. Returned from the sunny beaches and panoramic views of the western most island in the sun, with the Caribbean Ocean on one side and the Atlantic on the other. Land of Green Monkeys and Flying Fish, Rum Punch and Sugar Cane.

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First Impressions: Mouse Guard RPG (Pt. 1)

The Mouse Guard Roleplaying Game has sat on my bookshelf unread and unplayed since I bought it two years ago.  I first stumbled upon it in a second-hand bookstore.  I flipped through it, left it there, and later that night drove back to buy it.  I loved the artwork and the price point, so it was irresistible.  I read forty pages of the rules and was really impressed…but then the Edge of the Empire core rulebook released and poor Mouse Guard was placed on the shelf.

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Angry Rants: Keep Your Game Moving

It’s time for another edition of People Pissing and Moaning About Things that Drive Me F$&%ing Bonkers. This weeks episode is “please stop bitching about the speed of the game before I find you and beat you unconscious with my hardbound copy of The Lord of the Rings Trilogy.” Basically, whining about the speed of the game comes down to two essential complaints: “this system moves too slow” or “how do we speed this thing up?” Often, these complaints are paired with combat. So, let me say this: if combat runs too slowly, you’re running it wrong. If combat is so boring that you need to get through it faster, you’re running it wrong. Stop running wrong things!

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Five Signs Your DM is Ruining Your Fun; Symptoms and Treatment

Dungeon Masters and GMs often do a number of things that make time at the table significantly less fun for players and their characters. Here are a few symptoms to help you identify when your GM or DM is seriously trying to ruin your fun.

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